TICKERMINT
INDEXES / METHODOLOGY

How the TickerMint indexes are built

Every rule, with its number. Each index is computed from TickerMint's own daily record of TCGplayer market prices; nothing is modeled, surveyed or estimated by hand. Version 1.0, November 3, 2026.

IN ONE PARAGRAPH

On the first price day of every month we take the game's singles that actually trade, rank them by price and keep the top 100 (50 for Lorcana, Riftbound and Gundam). Each starts the month with the same weight. Every day after that, the index moves with the average change of those cards' prices since the start of the month, and the month's last level becomes the next month's starting point. The first month starts at 1,000. A level of 1,500 means the basket of top cards is worth half again what it was on the base day, measured month by month.

THE RULES

01

Which cards can be in an index

On each rebalance day, a card qualifies when all of these hold:

  • It is a single (it has a collector number). Booster boxes, ETBs and other sealed product never count.
  • It is not a World Championship deck replica (marked not tournament legal), a jumbo or an oversized card.
  • Its set was published on TCGplayer at least 30 days before. New sets trade on presale asks and first-week swings that settle within weeks.
  • It had a TCGplayer market price on at least 80% of the game's price days in the 30 days before, and a price on the rebalance day itself.
  • It trades. Its market price changed on at least 6 of those days. TCGplayer's market price moves when copies sell, so a price that never moves belongs to a card that is not changing hands. We have no sales counts for the whole record; this is the closest measure of trading we can apply the same way to every day since February 2024.
  • Its cheapest listing that day is no more than 3x its market price (a higher ask is a placeholder or troll listing, the same test our card pages use), and its price is at least $5.

A card listed in more than one printing (Holofoil and Reverse Holofoil, 1st Edition and Unlimited) enters once, on its priciest qualifying printing. For Yu-Gi-Oh, Unlimited stays ahead of 1st Edition when both are priced, like our card pages.

02

Choosing the basket

Qualifying cards are ranked by price (step 04) and the top ones fill the basket: Pokemon 100, One Piece 100, Lorcana 50, Riftbound 50, Yu-Gi-Oh 100 and Gundam 50. The number is in the name. When fewer cards qualify in a month (a young game), the index holds the ones that do and the page says so; the rules never loosen to fill the count.

The buffer. A card already in the index keeps its seat while it ranks within 1.2 times the index size (the top 120 for a 100-card index) and its price changed on at least 3 days; open seats go to the highest-ranked newcomers, which must meet the full rules. Without it, cards near the cut flip in and out every month (about 3 in 10 on the Pokemon 100); with it, about 1 in 10 changes in a typical month.

03

Weights

Every card weighs the same on the rebalance day. Between rebalances each card's weight drifts with its price, the way a portfolio bought in equal amounts would. On a day t:

level(t) = level(R) × mean of price_i(t) / price_i(R)

R = the month's rebalance day, i = each card

Equal weighting means a $5,000 card cannot move the index alone: the index measures how the typical top card did, not the total dollar value of the market. We do not rebalance daily: re-weighting jumpy card prices every day would make the index drift upward on noise alone.

04

A card's price on a day

The index uses the middle (median) of the card's last 3 daily TCGplayer market prices, not the latest one. This hides noise on purpose: one odd sale moves nothing, and a real move shows up a day or two later. The same smoothed price is used to rank cards, to set each card's starting price and to measure every day after.

TCGplayer's market price is TCGplayer's own figure from recent sales of the card in any condition. It is not a single sale and not a quote you can trade at. Prices are raw (ungraded), in US dollars.

05

Rebalancing

The basket is rebuilt on the first price day of each month, using only prices up to that day. That day's level is computed with the old basket; the new basket starts from it, so the line never jumps at a rebalance.

06

Missing prices and gaps

  • A card with no price on a day keeps its last price until it prices again or the month ends. A card TCGplayer stops pricing stays in at its last price until the next rebalance, then drops out.
  • A day counts as an index day only when at least 90% of the basket was priced that day. Archive gaps and partial nights publish no level; the chart joins the days around them and every change (1-day, 7-day, 30-day, year to date) compares with the last level on or before the start of its window.
07

Base day, history and revisions

Each index starts at 1,000 on its base day: the first price day of the first month that begins at least 21 days after the game's first tracked day (the first basket needs that much record to judge trading).

The history is a backfill. We published the indexes on November 3, 2026 and ran the same rules over our daily record back to each base day. No one saw those levels on those days. The rules only ever look at prices up to the day they are applied to, so the backfill does not use later prices to choose earlier baskets.

Levels of a finished month never change. The current month is recomputed each night, so a price that arrives late can revise this month's levels. Any change to a rule gets a new version number on this page.

BASE DAYS

INDEXBASE DAY (1,000)LATEST
TickerMint Pokemon 100Mar 1, 20242,368.6 on Nov 3, 2026
TickerMint One Piece 100Mar 1, 2024906.7 on Nov 3, 2026
TickerMint Lorcana 50Mar 1, 2024747.5 on Nov 3, 2026
TickerMint Riftbound 50Dec 1, 20251,098.7 on Nov 3, 2026
TickerMint Yu-Gi-Oh 100Nov 1, 2026998.2 on Nov 3, 2026
TickerMint Gundam 50not enough history yet

WHAT AN INDEX DOES NOT TELL YOU

  • The whole market. It follows the priciest cards that trade; bulk, mid-priced cards and sealed product can move differently (the weekly stats cover breadth and sealed).
  • Graded cards. Slabs trade on their own prices; the index is raw cards only.
  • What a particular copy is worth, or where prices go next. It is a record of the past, not a forecast.
  • Volume. We know when the market price moved, not how many copies sold, so a quiet month and a busy month at the same prices look the same.

CITING AND USING THE INDEX

Quote the name, the level and the date, with a link to the index page, as the CITE AS line on each page shows: TickerMint Pokemon 100, 1,284.5 on Nov 3, 2026 (tickermint.cards/index/pokemon). That line is free to use in articles, videos, posts and apps.

The index is a reference number for reporting. It is not a settlement, betting or on-chain price feed and may not be used to settle a contract, market or wager.

Machine-readable: GET https://api.tickermint.cards/desk/index (every game) and /desk/index/pokemon (levels since the base day, constituents, weights), also in our MCP server as market_index. Daily facts about each index are on the wire.

The general recipe for every TickerMint number is on /methodology.

QUESTIONS

What is the TickerMint Pokemon 100?

A daily index of the 100 priciest Pokemon singles that actually trade, equal weighted and rebalanced monthly, computed from TickerMint's daily record of TCGplayer market prices. It started at 1,000 on March 1, 2024. Each game has its own index on tickermint.cards/index.

Which cards are in a TickerMint index?

On the first price day of each month: singles (no sealed product) from sets at least 30 days old, whose TCGplayer market price changed on at least 6 of the last 30 days, with a real listing and a price of $5 or more, ranked by price. Deck replicas and jumbo cards are left out. Every constituent is listed on the index page.

How is the index level calculated?

Each card weighs the same at the monthly rebalance. The level is the starting level times the average of each card's price divided by its price on the rebalance day. A card's price is the median of its last 3 daily TCGplayer market prices, so one odd sale does not move the index.

How should I cite a TickerMint index?

With the name, level and date and a link to the index page, for example: TickerMint Pokemon 100, 1,284.5 on Nov 3, 2026 (tickermint.cards/index/pokemon). Quoting and display are free with the link. The index is not a settlement, betting or on-chain price feed.

Is the index history real or backfilled?

Backfilled: the indexes were published on November 3, 2026, and the same rules were run over TickerMint's daily price record back to each base day, using only prices available up to each day.